#include #define uchar unsigned char #define uint unsigned int #define ulong unsigned long /* Task_creat(1),Task_creat(2),Task_creat(3) [task1][task2][task3][idel]... ... Task_destroy(2) [task1][idel][task3][idel]... ... Task_destroy(1) [idel][idel][task3][idel]... ... Task_creat(4) [task4][idel][task3][idel]... //---------------------------------------------- TaskOrder[i]<->TaskCounter[i]<->TaskCountValue[i] */ #define TASKNUM 10 //任务空间 #define TASKREALNUM 9 #define STACKLENGTH 10 //--------------------------------------- uchar TaskCharge = TASKNUM; uchar TaskNowRuning = 0; //函数调用原型 uchar TaskOrder [TASKNUM] = {0}; //任务表 uchar TaskCounter [TASKNUM] = {0}; uchar TaskCountValue [TASKNUM] = {0}; uchar TaskPriority [TASKNUM] = {0}; uchar TaskStack [STACKLENGTH] = {0}; //任务栈 uchar TaskStackHead; uchar TaskStackEnd; struct flag { uchar TaskFinish :1; }; struct flag SysBit; //-----------------调试用--------------------- uint Timerlengh; uint Timerlenghhigh; uint Timerlenghlow; /* ulong SysCounter; ulong SysCountShow; uint SysOnems; */ //--------------------------------------- void Core_ini (void); void Idel (void); void Task_creat (uchar task_id,uchar task_count,uchar task_pri); void Task_destory (uchar task_id); //--------------------------------------- void Idle (void) {} void Core_ini (void) { TaskLib[0] = &Idle; TaskLib[1] = &f1; TaskLib[2] = &f2; TaskLib[3] = &f3; TaskLib[4] = &f4; TaskLib[5] = &f5; TaskLib[6] = &f6; TaskLib[7] = &f7; TaskLib[8] = &f8; TaskLib[9] = &f9; TaskOrder [0] = 0; //生成系统任务task0 TaskStackHead = 0; TaskStackEnd = 0; SysBit.TaskFinish = 0; //----------------------------------------------- Timerlengh = 0; Timerlenghhigh = 0; Timerlenghlow = 0xffff; /* SysCounter = 0; SysCountShow = 0; SysOnems = 0; */ } //------------------------------------------------- void Task_creat (uchar task_id,uchar task_count,uchar task_pri) { uchar i; uchar taskseat; i = 1; taskseat = 0; while (taskseat == 0) { if (TaskOrder[i] == 0) { TaskOrder[i] = task_id; //任务生成 TaskPriority [i] = task_pri; TaskCounter[i] = 0; TaskCountValue[i] += task_count; taskseat = 1; } else { if (i < TASKREALNUM) { i++; } else { taskseat = 1; //无空位 } } } } void Task_destory (uchar task_id) { uchar i; uchar taskaway; i = 1; taskaway = 0; while (taskaway == 0) { if (TaskOrder[i] == task_id) { TaskOrder[i] = 0; //任务删除 TaskPriority [i] = 0; TaskCounter[i] = 0; TaskCountValue[i] = 0; taskaway = 1; } else { if (i < TASKREALNUM) { i++; } else { taskaway = 1; //无空位 } } } } void WatchDog (void) {} #define timeH 0xfc #define timeL 0x17 //1ms减去入栈误差 void timer0_ini (void) { TMOD = 0x01; TH0 = timeH; TL0 = timeL; TR0 = 1; ET0 = 1; EA = 1; } void timer0 (void) interrupt 1 { uchar i; TR0 = 0; TL0 = timeL; TH0 = timeH; TR0 = 1; //---------------------watchdog更新-------------------- //---------------------计数维护--------------------------- .... //-------------------优先级排序(倒排序)----------------- .... //------------------------任务出栈------------------------ .... //-------------------------调试用-------------------------- Timerlengh = (TH0 * 256 + TL0) - 0xfc17; if (Timerlenghhigh < Timerlengh) { Timerlenghhigh = Timerlengh; } if (Timerlenghlow > Timerlengh) { Timerlenghlow = Timerlengh; } } void main (void) { SP = 0x70; Core_ini (); //---------------------------- Task_creat (1,10,1); Task_creat (2,10,2); Task_creat (3,10,3); Task_creat (4,10,4); Task_creat (5,10,5); Task_creat (6,10,6); Task_creat (7,10,7); Task_creat (8,10,8); Task_creat (9,10,9); // Task_destory (4); timer0_ini (); WatchDog (); //------------------------------------ for ( ; ; ) { //函数调用原型 SysBit.TaskFinish = 1; while (SysBit.TaskFinish) { // SysCounter++; } //------------------------------------ } } 特点: 1.时间片轮转调度 2.多任务 3.优先级并发控制 4.内核消耗小 5.任务任意载入删除 6.实时性强
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