利用三天假期把贪吃蛇游戏移植到了我的单片机开发板上,单片机是STC89C52只有8K的FLASH,本来想移植俄罗斯方块的但是移植编译之后大约有10K的空间。
下面是我拍的视频,优酷的链接:http://v.youku.com/v_show/id_XNjIxNjM2MzUy.html高手勿喷呐!
程序中使用的器件有:
(1)STC82C52配置有片内RAM512B,片内FLASH存储器 8KB,时钟为8MHz。
(2)2.4寸TFT彩屏,最大支持RGB565格式有65536种颜色。主控制器为ILI9325,程序中使用的是8位数据模式,所以运行比较慢。
(3)红外遥控器,采用的是HS0038芯片。红外协议是NEC协议,32位数据位,第一字节为标识码,第二字节为其反码,第三字节为数据位,第四字节为数据位反码。
下面是我的程序:
lcd.c是TFT液晶屏的驱动程序,key.c是红外芯片的驱动程序,snake.c是贪吃蛇游戏的程序。lcd.h,key.h以及snake.h是对应的头文件,里面有一部分与平台相关的定义
移植的时候只要做对应的修改即可。下面上一下游戏的界面:
下面开始贴源代码啦:
第一代码,lcd.c是TFT彩屏ILI9325的驱动程序。
#include "lcd.h"
#include "fonts_ascii8x16.h"
#include
/* 不精确的延时函数 */
void Delayms(int count)
{
int i,j;
for(i=0;i for(j=0;j<100;j++); } /* 并行数据写入函数,分高低字节写入*/ void LCD_WriteBus(char DataHigh,char DataoLow) { LCD_DataPortH = DataHigh; LCD_WR_L LCD_WR_H LCD_DataPortH = DataoLow; LCD_WR_L LCD_WR_H } /* 写命令字 */ void LCD_WriteCmd(char DataHigh,char DataoLow) { LCD_RS_L LCD_CS_L LCD_WriteBus(DataHigh,DataoLow); LCD_RS_H LCD_CS_H } /* 写数据 */ void LCD_WriteData(char DataHigh,char DataoLow) { LCD_CS_L LCD_RS_H LCD_WriteBus(DataHigh,DataoLow); LCD_CS_H } /*往指定寄存器写入数据 */ void LCD_WriteReg(unsigned int Register,unsigned int Data) { LCD_WriteCmd(Register>>8, Register); LCD_WriteData(Data>>8, Data); } /* 设置绘图坐标窗口,其中(x1,y1)为左上顶点,(x2,y2)为右下顶点 */ void LCD_SetWindow(unsigned int x1,unsigned int y1,unsigned int x2,unsigned int y2) { /* 设置显示的矩形区域 */ LCD_WriteCmd(0x00,0x50);LCD_WriteData(x1>>8,x1); //开始X LCD_WriteCmd(0x00,0x52);LCD_WriteData(y1>>8,y1); //开始Y LCD_WriteCmd(0x00,0x51);LCD_WriteData(x2>>8,x2); //结束X LCD_WriteCmd(0x00,0x53);LCD_WriteData(y2>>8,y2); //结束Y /* 设置矩形绘图区域的起始点 */ LCD_WriteCmd(0x00,0x20);LCD_WriteData(x1>>8,x1); //设置X绘图起始坐标位置 LCD_WriteCmd(0x00,0x21);LCD_WriteData(y1>>8,y1); //设置Y绘图起始坐标位置 LCD_WriteCmd(0x00,0x22); } /* 初始化LCD,写入工作模式相关命令字*/ void LCD_Init(void) { LCD_RST_H Delayms(5); LCD_RST_L Delayms(5); LCD_RST_H LCD_CS_H LCD_RD_H LCD_WR_H Delayms(5); LCD_CS_L /*打开片选使能*/ //************* Start Initial Sequence **********// LCD_WriteCmd(0x00,0xE5); LCD_WriteData(0x78,0xF0); // set SRAM internal timing LCD_WriteCmd(0x00,0x01); LCD_WriteData(0x01,0x00); // set SS and SM bit LCD_WriteCmd(0x00,0x02); LCD_WriteData(0x07,0x00); // set 1 line inversion LCD_WriteCmd(0x00,0x03); LCD_WriteData(0x10,0x30); // set GRAM write direction and BGR=1. LCD_WriteCmd(0x00,0x04); LCD_WriteData(0x00,0x00); // Resize register LCD_WriteCmd(0x00,0x08); LCD_WriteData(0x02,0x07); // set the back porch and front porch LCD_WriteCmd(0x00,0x09); LCD_WriteData(0x00,0x00); // set non-display area refresh cycle ISC[3:0] LCD_WriteCmd(0x00,0x0A); LCD_WriteData(0x00,0x00); // FMARK function LCD_WriteCmd(0x00,0x0C); LCD_WriteData(0x00,0x00); // RGB interface setting LCD_WriteCmd(0x00,0x0D); LCD_WriteData(0x00,0x00); // Frame marker Position LCD_WriteCmd(0x00,0x0F); LCD_WriteData(0x00,0x00); // RGB interface polarity //*************Power On sequence ****************// LCD_WriteCmd(0x00,0x10); LCD_WriteData(0x00,0x00); // SAP, BT[3:0], AP, DSTB, SLP, STB LCD_WriteCmd(0x00,0x11); LCD_WriteData(0x00,0x07); // DC1[2:0], DC0[2:0], VC[2:0] LCD_WriteCmd(0x00,0x12); LCD_WriteData(0x00,0x00); // VREG1OUT voltage LCD_WriteCmd(0x00,0x13); LCD_WriteData(0x00,0x00); // VDV[4:0] for VCOM amplitude LCD_WriteCmd(0x00,0x07); LCD_WriteData(0x00,0x01); Delayms(50); // Dis-charge capacitor power voltage LCD_WriteCmd(0x00,0x10); LCD_WriteData(0x10,0x90); // 1490//SAP, BT[3:0], AP, DSTB, SLP, STB LCD_WriteCmd(0x00,0x11); LCD_WriteData(0x02,0x27); // DC1[2:0], DC0[2:0], VC[2:0] Delayms(50); // Delay 50ms LCD_WriteCmd(0x00,0x12); LCD_WriteData(0x00,0x1F); //001C// Internal reference voltage= Vci; Delayms(50); // Delay 50ms LCD_WriteCmd(0x00,0x13); LCD_WriteData(0x15,0x00); //0x1000//1400 Set VDV[4:0] for VCOM amplitude 1A00 LCD_WriteCmd(0x00,0x29); LCD_WriteData(0x00,0x27); //0x0012 //001a Set VCM[5:0] for VCOMH //0x0025 0034 LCD_WriteCmd(0x00,0x2B); LCD_WriteData(0x00,0x0D); // Set Frame Rate 000C Delayms(50); // Delay 50ms LCD_WriteCmd(0x00,0x20); LCD_WriteData(0x00,0x00); // GRAM horizontal Address LCD_WriteCmd(0x00,0x21); LCD_WriteData(0x00,0x00); // GRAM Vertical Address // ----------- Adjust the Gamma Curve ----------// LCD_WriteCmd(0x00,0x30); LCD_WriteData(0x00,0x00); LCD_WriteCmd(0x00,0x31); LCD_WriteData(0x07,0x07); LCD_WriteCmd(0x00,0x32); LCD_WriteData(0x03,0x07); LCD_WriteCmd(0x00,0x35); LCD_WriteData(0x02,0x00); LCD_WriteCmd(0x00,0x36); LCD_WriteData(0x00,0x08);//0207 LCD_WriteCmd(0x00,0x37); LCD_WriteData(0x00,0x04);//0306 LCD_WriteCmd(0x00,0x38); LCD_WriteData(0x00,0x00);//0102 LCD_WriteCmd(0x00,0x39); LCD_WriteData(0x07,0x07);//0707 LCD_WriteCmd(0x00,0x3C); LCD_WriteData(0x00,0x02);//0702 LCD_WriteCmd(0x00,0x3D); LCD_WriteData(0x1D,0x04);//1604 /*------------------ Set GRAM area ---------------*/ LCD_WriteCmd(0x00,0x50); LCD_WriteData(0x00,0x00); // Horizontal GRAM Start Address LCD_WriteCmd(0x00,0x51); LCD_WriteData(0x00,0xEF); // Horizontal GRAM End Address LCD_WriteCmd(0x00,0x52); LCD_WriteData(0x00,0x00); // Vertical GRAM Start Address LCD_WriteCmd(0x00,0x53); LCD_WriteData(0x01,0x3F); // Vertical GRAM Start Address LCD_WriteCmd(0x00,0x60); LCD_WriteData(0xA7,0x00); // Gate Scan Line LCD_WriteCmd(0x00,0x61); LCD_WriteData(0x00,0x01); // NDL,DataoLowE, REV LCD_WriteCmd(0x00,0x6A); LCD_WriteData(0x00,0x00); // set scrolling line /*-------------- Partial Display Control ---------*/ LCD_WriteCmd(0x00,0x80); LCD_WriteData(0x00,0x00); LCD_WriteCmd(0x00,0x81); LCD_WriteData(0x00,0x00); LCD_WriteCmd(0x00,0x82); LCD_WriteData(0x00,0x00); LCD_WriteCmd(0x00,0x83); LCD_WriteData(0x00,0x00); LCD_WriteCmd(0x00,0x84); LCD_WriteData(0x00,0x00); LCD_WriteCmd(0x00,0x85); LCD_WriteData(0x00,0x00); /*-------------- Panel Control -------------------*/ LCD_WriteCmd(0x00,0x90); LCD_WriteData(0x00,0x10); LCD_WriteCmd(0x00,0x92); LCD_WriteData(0x06,0x00); LCD_WriteCmd(0x00,0x07); LCD_WriteData(0x01,0x33); // 262K color and display ON LCD_CS_H /*关闭片选使能 */ } void LCD_FillScreen(uint16 color) { int i,j; /*打开片选使能*/ LCD_CS_L /*设置绘图坐标原点*/ LCD_SetWindow(0,0,LCD_WIDTH-1,LCD_HEIGHT-1); for(i=0;i { for (j=0;j { LCD_WriteData(color>>8,color); } } /*关闭片选使能*/ LCD_CS_H } /*======================== 定位函数 ========================*/ /* 函数参数:u8 x,u8 y */ /* 返回值: void */ /*==============================================================*/ void LCD_SetCursor(unsigned int x,unsigned int y) { LCD_WriteReg(0x0020,x); /* 设置x坐标 */ LCD_WriteReg(0x0021,y); /* 设置y坐标 */ LCD_WriteCmd(0x00,0x22); /* 开始写数据 */ } /* 设置字符显示窗口,默认是8x16的大小,具体根据字模大小而定 */ /* void LCD_SetCharWindow(unsigned int x,unsigned int y) { LCD_SetWindow(x, y, x+7, y+15); } */ /******************************************************************************* * Function Name : LCD_Line * Description : 在s_x、s_y为起始坐标,e_x、e_y为结束坐标绘制一条直线 * Input : x X轴坐标 y Y轴坐标 * Output : None * Return : None * 使用前景色 *******************************************************************************/ void LCD_Line(unsigned int s_x, unsigned int s_y, unsigned int e_x, unsigned int e_y, unsigned int color) { signed int Offset_x,Offset_y,Offset_k = 0; signed int Err_d = 1; if(s_y > e_y) { Offset_x = s_x; s_x = e_x; e_x = Offset_x; Offset_x = s_y; s_y = e_y; e_y = Offset_x; } Offset_x = e_x-s_x; Offset_y = e_y-s_y; LCD_SetCursor(s_x,s_y); LCD_WriteData(color>>8, color); if(Offset_x < 0) { Offset_x = s_x-e_x; Err_d = -1; } if(0 == Offset_x ) { while(s_y < e_y) { s_y++; if(s_y > Dis_Y_MAX) return; LCD_SetCursor(s_x,s_y); LCD_WriteData(color>>8, color); } return; } else if(Offset_y == 0) { while(s_x != e_x) { s_x += Err_d; if(s_x > Dis_X_MAX) return; LCD_SetCursor(s_x,s_y); LCD_WriteData(color>>8,color); } return; } if(Offset_x > Offset_y) { Offset_k += Offset_y; while(s_x != e_x) { if(Offset_k>0) { s_y += 1; Offset_k += (Offset_y-Offset_x); } else Offset_k += Offset_y; s_x += Err_d; if(s_x > Dis_X_MAX||s_y > Dis_Y_MAX) break; LCD_SetCursor(s_x,s_y); LCD_WriteData(color>>8 ,color); } } else { Offset_k += Offset_x; while(s_y != e_y) { if(Offset_k > 0) { s_x += Err_d; Offset_k += (Offset_x-Offset_y); } else Offset_k += Offset_x; s_y += 1; if(s_x > Dis_X_MAX||s_y > Dis_Y_MAX) break; LCD_SetCursor(s_x,s_y); LCD_WriteData(color>>8, color); } } } /******************************************************************************* * Function Name : LCD_Rectangle * Description : 画一个矩形(mode = 0) or 矩形面(mode = 1) * Input : left - 矩形的左上角横坐标,范围0到118 * top - 矩形的左上角纵坐标,范围0到50 * right - 矩形的右下角横坐标,范围1到119 * bottom - 矩形的右下角纵坐标,范围1到51 * Mode - 绘制模式,可以是下列数值之一: * 0: 矩形框(空心矩形) * 1: 矩形面(实心矩形) * Output : None * Return : None *******************************************************************************/ void LCD_Rectangle(unsigned int left, unsigned int top, unsigned int right, unsigned int bottom, unsigned char Mode,unsigned int color) { unsigned int uiTemp; if(Mode==0) { LCD_Line(left,top,left,bottom,color); LCD_Line(left,top,right,top,color); LCD_Line(right,bottom,left,bottom,color); LCD_Line(right,bottom,right,top,color); } else { if(left>right) { uiTemp = left; left = right; right = uiTemp; } if(top>bottom) { uiTemp = top; top = bottom; bottom = uiTemp; } for(uiTemp=top;uiTemp<=bottom;uiTemp++) { LCD_Line(left,uiTemp,right,uiTemp,color); } } } void LCD_Point(uint16 Xpos, uint16 Ypos, uint16 color) { if ( (Xpos>320)||(Ypos>240) ) return; LCD_SetCursor(Xpos, Ypos); LCD_WriteData(color>>8, color); } /**************************************************************************** * 名 称:void LCD_PutChar(u16 x,u16 y,u8 c,u16 charColor,u16 bkColor) * 功 能:在指定座标显示一个8x16点阵的ascii字符 * 入口参数:x 行座标 * y 列座标 * charColor 字符的颜色 * bkColor 字符背景颜色 * 出口参数:无 * 说 明:显示范围限定为可显示的ascii码 * 调用方法:LCD_DrawChar(10,10,'a',0x0000,0xffff); ****************************************************************************/ void LCD_DrawChar(uint16 x,uint16 y,uint8 c,uint16 color,uint16 bgcolor) { uint16 i=0; uint16 j=0; uint8 tmp_char=0; for (i=0; i<16 ;i++) { tmp_char = Ascii_8x16[((c-0x20)*16)+i]; /* 相对位置转换 */ for (j=0 ; j<8 ;j++) { if ( (tmp_char >> 7-j) & 0x01 == 0x01) { LCD_Point(x+j ,y+i ,color); // 字符颜色 } else { LCD_Point(x+j ,y+i ,bgcolor); // 背景颜色 } } } } /******************************************************************************* * 函数名: LCD_DisplayStr * 参 数: * Xpos : X坐标); * Ypos : Y坐标) * Ascii : 字符的ASCII代码,在0x20和0x7E之间 * 返 回: 无 * 功 能: 在LCD上显示一个字符(8x16) */ void LCD_DisplayStr(uint16 x,uint16 y,unsigned char *str,uint16 dcolor,uint16 bgcolor) { uint16 Xpos,Ypos; Xpos = x; Ypos = y; while(*str != '\0') { LCD_DrawChar(Xpos,Ypos,*str,dcolor,bgcolor); Xpos += 7; str++; } } /******************************************************************************* * 函数名: LCD_DisplayChinese * 参 数: * Xpos : X坐标); * Ypos : Y坐标) * Ascii : 字符的ASCII代码,在0x20和0x7E之间 * 返 回: 无 * 功 能: 在LCD上显示一个字符(8x16) */ /* void LCD_DisplayChinese(uint16 Xpos, uint16 Ypos, uchar* pData, uint16 textColor, uint16 backColor) { uchar i,j,b; LCD_SetWindow(Xpos, Ypos, Xpos+15, Ypos+15); for(j=0;j<32;j++) { b=*(pData+j); for(i=0;i<8;i++) { if(b&0x80) { LCD_WriteData(textColor>>8, textColor); } else { LCD_WriteData(backColor>>8, backColor); } b=b<<1; } } LCD_SetWindow(0, 0, LCD_WIDTH-1, LCD_HEIGHT-1); } */ /******************************************************************************* * 函数名: LCD_DisplayChineseBig * 参 数: * Xpos : X坐标); * Ypos : Y坐标) * Ascii : 字符的ASCII代码,在0x20和0x7E之间 * 返 回: 无 * 功 能: 在LCD上显示一个字符(8x16) */ /* void LCD_DisplayChineseBig(uint16 Xpos, uint16 Ypos, uchar* pData, uint16 textColor, uint16 backColor) { uchar i,j,b; LCD_SetWindow(Xpos, Ypos, Xpos+23, Ypos+23); for(j=0;j < 72;j++) { b=*(pData+j); for(i=0;i<8;i++) { if(b&0x80) { LCD_WriteData(textColor>>8, textColor); } else { LCD_WriteData(backColor>>8, backColor); } b=b<<1; } } LCD_SetWindow(0, 0, LCD_WIDTH-1, LCD_HEIGHT-1); } */ 下面是lcd.h是上面的头文件: #ifndef _LCD_H_ #define _LCD_H_ /*包含头文件*/ #include /* 单片机相关的数据类型 */ #define uint16 unsigned int #define int16 int #define uint8 unsigned char #define uint32 unsigned long #define int32 long #define uchar unsigned char /*管脚定义,与使用平台相关,移植修改部分*/ #define LCD_DataPortH P0 //高8位数据口,8位模式下只使用高8位 sbit LCD_CS=P2^3; //片选 sbit LCD_RS = P2^0; //数据/命令切换 sbit LCD_WR = P2^1; //写控制 sbit LCD_RD =P2^2; //读控制 sbit LCD_RST = P2^5; //复位 /*与TFT彩屏相关的参数,即彩屏的分辨率*/ #define Dis_Y_MAX 320 #define Dis_X_MAX 240 /******************************************************************** defination of hardware *********************************************************************/ #define LCD_CS_L LCD_CS = 0; //CS管脚为低 #define LCD_CS_H LCD_CS = 1; //CS管脚为高 #define LCD_RD_L LCD_RD = 0; //RD管脚为低 #define LCD_RD_H LCD_RD = 1; //RD管脚为高 #define LCD_WR_L LCD_WR = 0; //WR管脚为低 #define LCD_WR_H LCD_WR = 1; //WR管脚为高 #define LCD_RS_L LCD_RS = 0; //RS管脚为低 #define LCD_RS_H LCD_RS = 1; //RS管脚为高 #define LCD_RST_L LCD_RST = 0; //RST管脚为低 #define LCD_RST_H LCD_RST = 1; //RST管脚为高 /*******defination of color************/ #define COLOR_TO_MTK_COLOR_SIMUL(color) ((((color) >> 19) & 0x1f) << 11) \ |((((color) >> 10) & 0x3f) << 5) \ |(((color) >> 3) & 0x1f) /* RGB565格式 */ #define RED 0xf800 #define GREEN 0x07E0 #define BLUE 0x001F #define WHITE 0xffff #define PURPLE 0xF81F #define YELLOW 0xFFE0 #define CYAN 0x07FF #define BLACK 0x0000 #define LIGHT_BLUE COLOR_TO_MTK_COLOR_SIMUL(0x93DB70) #define YELLOW_GREEN COLOR_TO_MTK_COLOR_SIMUL(0x7FFF00) #define LCD_WIDTH 240 #define LCD_HEIGHT 320 /*RGB 向RGB565转换,可能会有损失*/ #define RGB(r,g,b) ( (r<<8)&(RED) | ((g<<3)&GREEN) | ((b>>3)&BLUE) ) /* 不精确的延时函数 */ void Delayms(int count) ; /* 并行数据写入函数,分高低字节写入*/ void LCD_WriteBus(char DataHigh,char DataoLow) ; /* 写命令字 */ void LCD_WriteCmd(char DataHigh,char DataoLow) ; /* 写数据 */ void LCD_WriteData(char DataHigh,char DataoLow); /*往指定寄存器写入数据 */ void LCD_WriteReg(unsigned int Register,unsigned int Data); /* 初始化LCD,写入工作模式相关命令字*/ void LCD_Init(void); /* 填充屏幕 */ void LCD_FillScreen(uint16 color); void LCD_SetCursor(unsigned int x,unsigned int y); /* 设置绘图坐标窗口,其中(x1,y1)为左上顶点,(x2,y2)为右下顶点 */ void LCD_SetWindow(unsigned int x1,unsigned int y1,unsigned int x2,unsigned int y2); void LCD_DrawChar(uint16 x,uint16 y,uint8 c,uint16 color,uint16 bgcolor); //void LCD_WriteBMP(const unsigned int *ptr); void LCD_DisplayStr(uint16 x,uint16 y,unsigned char *str,uint16 dcolor,uint16 bgcolor); //void LCD_DisplayChinese(uint16 Xpos, uint16 Ypos, uchar* pData, uint16 textColor, uint16 backColor); //void LCD_DisplayChineseBig(uint16 Xpos, uint16 Ypos, uchar* pData, uint16 textColor, uint16 backColor); void LCD_Line(unsigned int s_x, unsigned int s_y, unsigned int e_x, unsigned int e_y, unsigned int color); void LCD_Rectangle(unsigned int left, unsigned int top, unsigned int right, unsigned int bottom, unsigned char Mode,unsigned int color); //void LCD_Circle(unsigned int x, unsigned int y, unsigned int r, unsigned char mode, unsigned int color); #endif 下面是key.c红外键盘的驱动程序,采用的是中断方式: #include "key.h" #include #define uchar unsigned char #define uint unsigned int #define c(x) (x*120000/120000) sbit IR = P3^2; //遥控接头接口 sbit beep = P3^5; //蜂鸣器接口 uchar Data[4]; //识别码,操作码存放,Data[0] 为识别码,Data[2]为操作码 /*************这个Key全局变量很重要,他是系统中断中获取的键值************/ uchar key = 0; void delay_50ms(unsigned int t) { unsigned int j; for(;t>0;t--) for(j=6245;j>0;j--) {;} } void Beep() { beep = 0; delay_50ms(2); beep = 1; } /********************** 外部中断函数************************/ void exint0() interrupt 0 { uint cnt; uchar i; EX0 = 0; cnt = 0; while(!IR) cnt++; //记录引导码时间 if(cnt < 1000) { EX0=1;return; } //9ms的计数值(12MHz:1000< cnt <1500) cnt = 0; while(IR) if(cnt++ > 400) { EX0=1;return; } //防卡死,超时保护(12MHz: > 300) if(cnt < 200) { EX0=1;return; } //(12MHz不分频: <260) for(i=0; i<32; i++) //读取32位位码 { cnt = 0; while(!IR); while(IR) if(cnt++ > 200) { EX0=1;return; } //超时保护(12MHz:>=200) Data[i/8] >>= 1; if(cnt>60) Data[i/8] |= 0x80; //0和1的计数界线(12MHz:< 109) } if(Data[0] == ~Data[1] && Data[2] == ~Data[3]) //校验识别码,操作码 { key = Data[2]; } Beep(); EX0 = 1; } 复制代码 下面是key.h头文件: #ifndef _KEY_H_ #define _KEY_H_ void Beep(); #endif 下面是贪吃蛇源文件snake.c #include "lcd.h" #include "key.h" #include "snake.h" #include #include extern uchar key; Food food; Snake snake; int score = 0; /******************************************************************************* * Function Name : ShowStartMenu * Description : 绘制游戏开始界面 * Input : None * Output : None * Return : None * 使用前景色 *******************************************************************************/ void ShowStartMenu(void) { LCD_FillScreen(BLACK); LCD_Rectangle(0, 0, LCD_WIDTH-1, 20, 1, CYAN); LCD_Rectangle(0,20, LCD_WIDTH-1, 40, 1, BLUE); LCD_Rectangle(90, 140, 120, 170, 1, RED); LCD_Rectangle(120, 140, 150, 170, 1, YELLOW); LCD_Rectangle(90, 170, 120, 200, 1, BLUE); LCD_Rectangle(120,170, 150, 200, 1, GREEN); LCD_DisplayStr(75, 80, "Greedy Sanke", YELLOW_GREEN, BLACK); LCD_DisplayStr(50, 220, "Press Key 5 To Start", WHITE, BLACK); LCD_Rectangle(0, 280, LCD_WIDTH-1, 300, 1, BLUE); LCD_Rectangle(0, 300, LCD_WIDTH-1, LCD_HEIGHT-1, 1, CYAN); } /* 绘制游戏进行的主界面 */ void ShowGameWindow(void ) { char i = 0; /*清除上面的屏幕*/ LCD_FillScreen(BLACK); /*游戏主界面绘制*/ LCD_Rectangle(0, 0, LCD_WIDTH, 5,1 ,BLUE); LCD_Rectangle(0, LCD_HEIGHT, LCD_WIDTH-1, LCD_HEIGHT-5, 1, BLUE); LCD_Rectangle(0, 5, 5, LCD_HEIGHT-5, 1, BLUE); LCD_Rectangle(LCD_WIDTH-5, 5, LCD_WIDTH, LCD_HEIGHT-5, 1, BLUE); LCD_Rectangle(5, 5, LCD_WIDTH-5, 10,1, CYAN); LCD_Rectangle(5, LCD_HEIGHT-5, LCD_WIDTH-5, LCD_HEIGHT-10, 1, CYAN); LCD_Rectangle(5, 10, 10, LCD_HEIGHT-10, 1, CYAN); LCD_Rectangle(LCD_WIDTH-10, 10, LCD_WIDTH-5, LCD_HEIGHT-10, 1, CYAN); LCD_Line(10, 30, 230, 30, RED); LCD_Line(90, 10, 90, 30, RED); LCD_Line(160, 10, 160, 30 ,RED); LCD_DisplayStr(15,12, "SCORE:", PURPLE, BLACK); LCD_DisplayStr(100,12, "GRADE:", PURPLE, BLACK); LCD_DisplayStr(170,12, "ABOUT", PURPLE, BLACK); LCD_DisplayStr(63,12,"0",YELLOW_GREEN, BLACK); LCD_DisplayStr(100+8*6,12,"0", YELLOW_GREEN, BLACK); LCD_DisplayStr(50, 180, "Press Key 5 To Start", WHITE, BLACK); LCD_DisplayStr(50, 200, "Press Key 0 To Escape", WHITE, BLACK); LCD_DisplayStr(50, 220, "Press Key 9 To About", WHITE,BLACK); } void GamePlay() { int i; char Status = 0; //游戏运行状态,0为暂停1为运行 unsigned char prevKey = START; /*前一个被按下的按键*/ food.yes=1; /*1代表要出现食物,0表示以存在食物*/ snake.life=0; snake.direction = 1; /* 开始的方向,向右移动 */ snake.x[0]=100;snake.y[0]=100; snake.x[1]=110;snake.y[1]=100; snake.node = 2; Status = 1; PrintScore(); while(1) /*可以重复游戏*/ { while((key == prevKey) && (Status == 1)) /*在没有按键的情况下蛇自己移动*/ { prevKey = key; if(food.yes == 1) /*需要食物*/ { food.x = rand()%200+20; food.y = rand()%200+80; /*使用rand函数随机产生食物坐标*/ while(food.x%10!= 0) food.x++; while(food.y%10!=0) food.y++; /*判断食物是否出现在整格里*/ food.yes=0; /*现在有食物了*/ } if(food.yes == 0) /*有食物了就要显示出来*/ { LCD_Rectangle(food.x, food.y, food.x+10, food.y-10,1, RED); } for(i = snake.node-1; i>0; i--) /*贪吃蛇的移动算法*/ { snake.x[i]=snake.x[i-1]; snake.y[i]=snake.y[i-1]; /*贪吃蛇的身体移动算法*/ } switch(snake.direction) /*贪吃蛇的头部移动算法,以此来控制移动*/ { case 1:snake.x[0] += 10;break; case 2:snake.x[0] -= 10;break; case 3:snake.y[0] -= 10;break; case 4:snake.y[0] += 10;break; } for(i=3; i { if(snake.x[i]==snake.x[0]&&snake.y[i]==snake.y[0]) { GameOver(); snake.life=1; break; } } /*下面是判断是否撞到墙壁*/ if(snake.x[0]<10 || snake.x[0]>230 || snake.y[0]< 30 || snake.y[0]> 310) { GameOver(); snake.life=1; } if(1 == snake.life) /*如果死亡就退出循环*/ break; if(snake.x[0]==food.x && snake.y[0]==food.y) /*判断蛇是否吃到食物*/ { LCD_Rectangle(food.x, food.y, food.x+10, food.y-10, 1, BLACK); snake.x[snake.node]=-20;snake.y[snake.node]=-20; /*现把增加的一节放到看不到的地方去*/ snake.node++; food.yes=1; score+=10; PrintScore(); } /*绘制贪吃蛇*/ for(i=0; i { LCD_Rectangle(snake.x[i], snake.y[i], snake.x[i]+10, snake.y[i]-10, 1, YELLOW); } DelayGameSpeed(); /*擦掉最后一个方块 */ LCD_Rectangle(snake.x[snake.node-1],snake.y[snake.node-1],snake.x[snake.node-1]+10,snake.y[snake.node-1]-10, 1, BLACK); } if(snake.life == 1) break; //退出游戏 else if( key == ESC) break; //退出游戏 else if (key == START) { Status ^= 0x01; prevKey = key; } else if(key == ABOUT) { AboutGame(); } else if((key==UP) && (snake.direction!=4)) { snake.direction = 3; prevKey = key; } else if( (key==RIGHT) && (snake.direction!=2)) { snake.direction = 1; prevKey = key; } else if( (key==LEFT) && (snake.direction!=1)) { snake.direction = 2; prevKey = key; } else if( (key==DOWN) && (snake.direction!=3)) { snake.direction = 4; prevKey = key; } } } /*输出游戏的成绩*/ void PrintScore() { int qian,bai,shi; char i = 0; qian = score/1000; bai = (score%1000)/100; shi = (score%100)/10; if(qian) { LCD_DrawChar(63,12, qian+48, YELLOW, BLACK); i++; }; if(bai) { LCD_DrawChar(63+8*i,12, bai+48, YELLOW, BLACK); i++; } if(shi) { LCD_DrawChar(63+8*i,12, shi+48, YELLOW, BLACK); i++; } LCD_DrawChar(63+8*i,12,'0', YELLOW, BLACK); } /* 游戏结束 */ void GameOver() { int qian,bai,shi; qian = score/1000; bai = (score%1000)/100; shi = (score%100)/10; LCD_FillScreen(BLACK); LCD_DisplayStr(100,120,"Game Over", RED, BLACK); LCD_DisplayStr(100, 140, "Final Score", RED, BLACK); if(qian) LCD_DrawChar(100,160, qian+48, YELLOW, BLACK); if(bai) LCD_DrawChar(100+8,160, bai+48, YELLOW, BLACK); if(shi) LCD_DrawChar(100+8*2,160, shi+48, YELLOW, BLACK); LCD_DrawChar(100+8*3,160,'0', YELLOW, BLACK); while( key != ESC) { } LCD_FillScreen(LIGHT_BLUE); } void DelayGameSpeed() { Delayms(10*(100-5*(score/10))); } void AboutGame() { LCD_FillScreen(BLACK); LCD_DisplayStr(20,30, "Greedy Snake Version 1.0", PURPLE, BLACK); LCD_Line(20,50,220,50, YELLOW); LCD_DisplayStr(20,60, "How To Play ?", BLUE, BLACK); LCD_DisplayStr(50,80, "Press Key 2 Upwords", CYAN, BLACK); LCD_DisplayStr(50,100, "Press Key 8 Downwords", CYAN, BLACK); LCD_DisplayStr(50,120, "Press Key 4 Left", CYAN, BLACK); LCD_DisplayStr(50,140, "Press Key 6 Left", CYAN, BLACK); LCD_Line(20,160,220, 160, YELLOW) ; LCD_DisplayStr(20,170, "Aout This Game:", BLUE, BLACK); LCD_DisplayStr(50,190, "Author: FangYing", CYAN, BLACK); LCD_DisplayStr(50,210, "NEU EE 0903 ",CYAN, BLACK); LCD_DisplayStr(50,230, "QQ: 791429438 ",CYAN, BLACK); while(key != START) { } } 下面是snake.h #ifndef _SNAKE_H_ #define _SNAKE_H_ #define N 20 /* 定义蛇的最大长度 */ #define ESC 0x16 #define UP 0x18 #define DOWN 0x52 #define RIGHT 0x5A #define LEFT 0x08 #define START 0x1C #define ABOUT 0x4A typedef struct Food /*食物的结构体*/ { int x; /*食物的横坐标*/ int y; /*食物的纵坐标*/ char yes; /*食物是否出现的变量*/ }Food; typedef struct Snack /*蛇的结构体*/ { int x[N]; int y[N]; int node; /*蛇的节数*/ int direction; /*蛇的方向*/ int life; /*蛇的生命,0活着,1死亡*/ }Snake; void ShowStartMenu(void); void ShowGameWindow(void ); void GamePlay(); void PrintScore(); void GameOver(); void DelayGameSpeed(); void AboutGame(); #endif 最后是游戏的主程序: #include "lcd.h" #include "snake.h" #include "key.h" #include extern uchar key; void InterruptInit() { /*初始化中断,使用中断中读取红外线键值*/ IT0 = 1; EX0 = 1; EA = 1; } void main() { LCD_Init(); LCD_FillScreen(BLACK); InterruptInit(); start: ShowStartMenu(); while(1) { if( key == START) { key = 0; break; } } LCD_Init(); LCD_FillScreen(BLACK); ShowGameWindow(); while(1) { if( key == START) { LCD_DisplayStr(50, 180, " ", BLACK, BLACK); LCD_DisplayStr(50, 200, " ", BLACK, BLACK); LCD_DisplayStr(50, 220, " ", BLACK, BLACK); break; } else if(key == ABOUT) { AboutGame(); } } GamePlay(); } 差点忘了还有Ascii_8x16的文件,这个是8x16的ASCII码头文件: #ifndef _FONTS_ASCII_8x16_H_ #define 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